Elysion Over-spec
Rapi: Red Hood
Rapi, who has truly inherited the essence of Red Hood, equips herself with the weapon, Seven Dwarves Zero, which is engraved with their cherished promise. She seeks to become the Goddess of Victory and reclaim the surface.
MANUFACTURER Elysion Over-spec
SQUAD Counters
WEAPON Machine Gun
CV (KR) Kim Bo-na
CV (EN) Kayli Mills
CV (JP) Yui Ishikawa
ARMAMENT
Machine Gun
300 AMMO
2.50s RELOAD
■ Affects target(s).
Deals 5.57% of ATK as damage.
Deals 200% damage when attacking core.
Deals 5.57% of ATK as damage.
Deals 200% damage when attacking core.
SKILLS
Battlefield Assessment
SKILL 1 ATKAttack DamageBurst Cooldown ReductionInterruption Damage
■ Activates at the start of battle and when Full Burst ends.
Effect differs according to squad formation. Only the corresponding effect is applied.
Affects self if there are no Burst 1 allies..
Combat Assist: Changes to Burst Stage 1. This effect is continuous.
Affects self if there are Burst 1 allies.
Removes Combat Assist.
■ Activates when entering Full Burst while in Combat Assist status. Affects all allies.
Cooldown of Burst Skill ▼ 7.48 sec.
Attack Damage ▲ 8.02% for 10 sec.
■ Activates when entering Full Burst while not in Combat Assist status. Affects self.
ATK ▲ 95.04% for 10 sec.
Damage to Interruption Parts ▲ 48% for 10 sec.
Effect differs according to squad formation. Only the corresponding effect is applied.
Affects self if there are no Burst 1 allies..
Combat Assist: Changes to Burst Stage 1. This effect is continuous.
Affects self if there are Burst 1 allies.
Removes Combat Assist.
■ Activates when entering Full Burst while in Combat Assist status. Affects all allies.
Cooldown of Burst Skill ▼ 7.48 sec.
Attack Damage ▲ 8.02% for 10 sec.
■ Activates when entering Full Burst while not in Combat Assist status. Affects self.
ATK ▲ 95.04% for 10 sec.
Damage to Interruption Parts ▲ 48% for 10 sec.
Attachable Projectiles
SKILL 2 Add Elemental CodeExplosion DamageWeapon Change
■ Activates at the start of battle. Affects self.
Applies Elemental Advantage damage to Electric Code enemies continuously.
Projectile Attachment Damage ▲ 150.72% continuously.
Projectile Explosion Damage ▲ 100.6% continuously.
■ Activates after 120 normal attack(s). Affects self.
Attachable Projectiles
Effect: Launches attachable projectiles that attach to hit locations. When entering Full Burst, the projectiles explode.
Projectile Attachment Damage: Deals 88.11% of final ATK as damage.
Projectile Explosion Damage: Deals 88.11% of final ATK as damage.
Max Ammunition Capacity: 1 round(s).
Applies Elemental Advantage damage to Electric Code enemies continuously.
Projectile Attachment Damage ▲ 150.72% continuously.
Projectile Explosion Damage ▲ 100.6% continuously.
■ Activates after 120 normal attack(s). Affects self.
Attachable Projectiles
Effect: Launches attachable projectiles that attach to hit locations. When entering Full Burst, the projectiles explode.
Projectile Attachment Damage: Deals 88.11% of final ATK as damage.
Projectile Explosion Damage: Deals 88.11% of final ATK as damage.
Max Ammunition Capacity: 1 round(s).
Power of Inheritance
BURST SKILL 40s ATKBurst Cooldown ReductionExplosion Radius
When used in Stage 1: Squad Support Action Style
■ Affects self.
Cooldown of Burst Skill ▼ 20 sec.
Explosion Radius ▲ 100.62% for 10 sec.
■ Affects all allies.
ATK ▲ 18.01% of caster's ATK for 10 sec.
When used in Stage 3: High-Mobility Close-Range Combat Weapon
■ Affects the enemy nearest to the crosshair.
Deals 2808% of final ATK as additional damage.
■ Affects self.
Explosion Radius ▲ 100.62% for 10 sec.
Projectile Attachment Damage ▲ 421.2% for 10 sec.
Skill 2's requirement for triggering attachable projectiles ▼ 60 for 10 sec.
■ Affects self.
Cooldown of Burst Skill ▼ 20 sec.
Explosion Radius ▲ 100.62% for 10 sec.
■ Affects all allies.
ATK ▲ 18.01% of caster's ATK for 10 sec.
When used in Stage 3: High-Mobility Close-Range Combat Weapon
■ Affects the enemy nearest to the crosshair.
Deals 2808% of final ATK as additional damage.
■ Affects self.
Explosion Radius ▲ 100.62% for 10 sec.
Projectile Attachment Damage ▲ 421.2% for 10 sec.
Skill 2's requirement for triggering attachable projectiles ▼ 60 for 10 sec.
SQUAD
Counters
A ragtag squad led by a rookie Commander who just graduated from the military academy. Stationed in the Outpost, they take on all manner of assignments.